AI Interrogation All Cases Overview
Map the six base cases, then branch into Daily Cases and Custom Cases for endless practice.
AI Interrogation ships with six base cases, plus rotating Daily Cases and player-made Custom Cases. This page is the map: what each mode is for, how difficulty generally scales, and where to find deep walkthroughs. It will not dump every spoiler for every case — instead it tells you how to choose your next clear and which habits transfer.
Released 2026-08-07 by TrueTalk AI on Roblox (place 109547184439419), the experience is solo-only. Every case still uses the same economy: roughly 10 tries, shutdown if too mean, lies if too nice. Learn that loop in how to play before grinding the full roster.
Base cases at a glance
| Track | Focus | Wiki deep dive |
|---|---|---|
| Early base cases | Learn terminal rhythm and simple evidence | Use confession guide |
| Mid base cases | Multi-step contradictions | Case 004 walkthrough |
| Late base spike | Location pressure and red herrings | Case 005 Warehouse Fire |
| Full roster | Six stories with unique briefs | This page + video overview |
Exact case titles can vary in UI text as the studio iterates. Treat the brief on screen as the truth source for names and objects. When the brief mentions a hammer, clock, or warehouse, those are your primary levers — not random hobbies the suspect invents.
How base cases differ
Evidence density. Some cases hand you one smoking gun. Others require a chain of three weak facts that only work together. Rank what to ask first with the evidence priority list.
Tangent risk. Harder cases bait you with boots, vehicles, or emotional backstory. Case 005 is famous for this — location pressure (gas station → warehouse → seen running) beats gear side quests. Read the dedicated Case 005 guide before burning ten tries on noise.
Tone sensitivity. Early cases forgive clumsy aggression. Later cases shut down faster if you insult without proof. Keep interrogation strategies nearby.
Recommended clear order
- Warm up with an early base case while following beginner tips.
- Practice the Marcus-style ladder from how to get a confession or the dedicated Marcus bar case.
- Clear mid-roster content and study Case 004.
- Tackle Case 005 with a written location script.
- Finish remaining base cases using notes, not improvisation.
- Move to Daily Cases for adaptation training.
- Build stress tests in Custom Cases.
This order minimizes rage-quits. Jumping straight to the warehouse fire without ladder skills is why many players search for spoilers.
Daily Cases
Daily Cases rotate the story so you cannot memorize a single script forever. The skills that transfer are tone control, evidence ranking, and closing discipline — not a fixed question list. See the full Daily Cases guide for adaptation tactics and how to reuse the question planner when the brief is unfamiliar.
Custom Cases
Custom Cases let you author the suspect, crime, and evidence. They are the best training ground after you understand the base roster. Design cases that force a three-step contradiction so you rehearse the confession ladder on demand. Setup details live in Custom Cases and the custom cases update notes.
Difficulty expectations
Use the case difficulty tier list when deciding what to play next. As a rule of thumb:
- Lower difficulty: one primary object, short timeline, forgiving tone.
- Medium: two evidence beats, mild tangents.
- High: multi-location pressure, tempting red herrings, narrow close window.
Case 005 sits toward the high end for many players because the correct route is spatial, not object-spam.
Cross-links for stuck players
- Stuck on tone → pressure checklist
- Stuck on question quality → question strategies
- Stuck on a specific late case → Case 004 or Case 005
- Want progression news → Updates Hub
Related hubs
Clearing “all cases” is less about memorizing six scripts and more about owning one interrogation method that survives every brief. Use this overview to pick targets, then open the deep pages when a case refuses to break.
Frequently Asked Questions
Quick answers for AI Interrogation detectives.
How many base cases are there?
There are **six base cases**, plus Daily Cases and Custom Cases for replay.
Which case should I play first?
Start with an early base case after how to play, then work toward Case 004 and Case 005.
Is Case 005 the hardest?
For many players yes — location pressure and red herrings make it a spike. See the difficulty tier list.
Do Daily Cases replace the base roster?
No. They rotate extra scenarios. Read Daily Cases for adaptation tips.
Can I make my own cases?
Yes — follow Custom Cases after you understand the confession ladder.